Greetings Meagan,I hope that you will take an important role in the rebirth of the Tomb Raider's brand,maybe telling CD's guys that we have enough of being tricked by their words:
This is a little extract(in italian I can use ".." because I'm reading it on the ufficial guide of TR:U,but in english I can't,because it's my amatorial translation
) from the ufficial guide of Tomb Raider Underworld:
"Nei vecchi titoli della serie c'erano numerosi enigmi inseriti all'interno dello scenario; questa volta abbiamo cercato di creare uno scenario che fosse di per sè un enigma,che fosse parte integrante dell'esperienza del gioco,che vivesse quasi di vita propria..."
Daniel Neuburger, Capo Grafica ambientaleIn the elder titles of the Tomb Raider's series there were a lot of puzzles in the scenario; this time we have tried to create a scenario that was a puzzle itself,that was one with the game's experience,that it almost lived by its own...
Daniel Neuburger, Ambiental Graphic's ChiefWhat's wrong? I'll tell you:
The puzzle-scenario was a trick,infact the level of the Kraken(the masterpiece of this idea) is a complete failure in being a puzzle,if I compared to the elder Tomb Raider(TRIV in particular). it's not a puzzle! Yes it's spectacular at the beginning but then?
ok ok I'm a boring nobody but this is what I had to say..
We are cheering for you